Diesel’s Character Sheet

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Obrimos

Name Diesel Concept Fugitive The Free Council
Player Cale Montgomery Virtue Charity
Chronicle Mythic City Vice Wrath
Special Abilities & Weaknesses
Attributes
Power Intelligence ●●●○○ Strength ●●●●● Presence ●●●○○
Finesse Wits ●●●●○ Dexterity ●●●●○ Manipulation ●○○○○
Resistance Resolve ●●●○○ Stamina ●●●●○ Composure ●●●○○
Skills Other Traits


Mental
(-3 unskilled)
Academics () ○○○○○
Computer () ○○○○○
Crafts (Firestarting, Demolitions) ●●○○○
Investigation () ●●○○○
Medicine () ●○○○○
Occult (Witchcraft, Human Souls, Arcadia) ●●○○○
Politics () ○○○○○
Science (Chemistry) ●○○○○
Physical
(-1 unskilled)
Athletics () ●●○○○
Brawl () ●●●●○
Drive () ○○○○○
Firearms () ●●○○○
Larceny (Security Systems) ●○○○○
Stealth () ●●●○○
Survival (Urban) ●●●○○
Weaponry (Improvised Weapons) ●●○○○
Social
(-1 unskilled)
Animal Ken () ○○○○○
Empathy () ○○○○○
Expression () ○○○○○
Intimidation () ●●○○○
Persuasion () ○○○○○
Socialize () ○○○○○
Streetwise () ●●○○○
Subterfuge (Spotting Lies) ●●●●○

Merits
Brawling Dodge ●○○○○
Court Goodwill ●○○○○
Danger Sense ●●○○○
Disarm ●●○○○
Familiar ●●●○○
Fast Reflexes ●○○○○
Hallow ●●○○○
High Speech ●○○○○
Iron Stamina ●●●○○
Mentor (Old Man Rags) ●●○○○
Resources ●●○○○
Sanctum ●●●●○
Striking Looks ●●○○○
Arcana
Forces ●●●●●
Time ●●○○○
Prime ●●●○○
Spirit ●○○○○
Death ●○○○○

Wisdom
10
9
8
7
6
5 Suspicion
4
3
2
1

Health

●●●●● ●●●●
□□□□□ □□□□

Willpower

●●●●● ●
□□□□□ □

Gnosis

●●●●● ●○○○○
□□□□□ □□□□□
□□□□□

Size: 5
Defense: 4
Initiative Mod: 7
Speed: 14
Experience:
Armor:


Rotes Dots
Hand of the Mind ●●●○○
Seizing the Moment ●○○○○
Force Field ●●○○○
Extra Abilities, Merits & Powers
Experience
Experience:
Experience Spent: 462
Spent on:
Gnosis purchased to 6 dots, Forces to 5 dots
Weapons
Weapon Name Dice Mod. Range Strength Clip Size Durability Cost Special
Hedge Knuckles 4(B) n/a
Description
Apparent Age: Age: 25
Height: 6’3″ Weight: 210 lbs
Date of Birth:
Hair: Shaven
Eyes: Blue
Race: Human
Nationality:
Gender: Male Other:
Appearance
Equipment
Hedge Knuckles 4B, +1 to Defense when activated. (Costs 1 Glamour or a Wyrd roll to activate.) Drawback: Must be activated before combat. If used before it is activated, then Hedge Knucks will not activate at all during this combat. Catch: The Knuckles bite into the wielder’s fist, injecting him with a plant-base poison but activating for him. This poison reduces his Defense by 2 (so with the +1 granted by the hedgespun weapon, the net is -1 to Defense). This item is alive. When in the Hedge, it can even speak.

Burning Tattoo – Change Bashe to Lethal on that hand, at the cost of 1 Bash to Diesel for the encounter.


Notes

Raven (Twilight Familiar)
Power 3
Finesse 3
Resistance 2

Willpower 5
Essence 10
Initiative 5
Defense 3
Speed 16
Size (2 if it is the size of a normal Raven)
Corpus 4
Influence 2 (Death)
Numina: Material Vision
Ban (secret — known by Storyteller)

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