Activity Forums Divisions The Sith Order The Hierarchy of the Sith Order

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    Kynane
    Keymaster

    The Sith Order is a massive entity that covers a staggeringly broad range of governmental structures, called Spheres, that account for much of Requiem’s operations.

    There can be a maximum of twelve Darths in the Order, one for each Sphere. But only so long as there are Sith to actually fill up a Sphere. If there are no Sith for the Sphere beyond a simple handful (or less) the Sphere is considered defunct and there will be no Darth for it. The Sith that were unable to fill up their desired Sphere will need to migrate to a functional Sphere until such a time where their preferred Sphere is viable.

    The Twelve Spheres will be divided into four sectors, each of which will be comprised of a Dark Councilor’s powerbase.

    The Four Sectors

    Knowledge: Sphere of Ancient Knowledge, Sphere of Sith Philosophy, and the Sphere of Mysteries.

    Tactics: Sphere of Defense of the Guild, Sphere of Military Offense, and the Sphere of Military Strategy

    Intelligence: Sphere of Guild Intelligence, Sphere of Technology, and the Sphere of Biotic Sciences

    Diplomacy: Sphere of Expansion and Diplomacy, Sphere of Laws and Justice, Sphere of Production and Logistics

     

    The Twelve Spheres are as follows:


    Sphere of Ancient Knowledge: charged with the protection and expansion of Sith knowledge. The Sphere oversees the Reclamation Service [assuming we have people interested in forming such a service] and ensure that Sith artifacts and archaeological discoveries are handled correctly and benefit the Sith Order.

    Sphere of Biotic Science: charged with the command of all aspects of the Guild that deals with the organic body. The Medical Corps, cybernetic augmentation, disease control, Sith Alchemy, and genetic manipulations and experiments all fall within the Sphere’s control.

    Sphere of Defense of the Guild: charged with the direction of the Military in order to preserve the Guild and its people from external and internal threats. As a result, this Sphere shares joint control of the Ministry of War and the Guild Military with the heads of the Spheres of Military Offense and Military Strategy, and it often coordinated its efforts with the Sphere of Imperial Intelligence.

    Sphere of Expansion and Diplomacy: oversees the expansion of the Guild’s territory and directs the Diplomatic Service in its efforts to secure new allies and maintain their allegiances. While the Sphere controls both diplomacy and expansion, the Sphere’s leader determines which of the two the Guild favors during the Councilor’s tenure.

    Sphere of Guild Intelligence: oversees Intelligence, with the Minister of Intelligence reporting directly to the head of the Sphere. All of Intelligence’s many divisions, including Guild Intelligence—the primary Intelligence gathering arm of the Ministry—and the propaganda-generating Outreach Bureau fell under the control of the Sphere’s leader.

    Sphere of Laws and Justice: directs the law enforcement and justice branches of the Guild, and under the Sphere’s control, order and efficiency remains intact while justice is maintained throughout the Guild.

    Sphere of Military Offense: directs the Military and the Ministry of War in all offensive military operations, commanding the military’s firepower and resources in order to destroy our enemies and ensure our territorial and military supremacy.

    Sphere of Military Strategy: controls the battle plans, strategies, and other military procedures in addition to the Conquest Consolidation Corps ( a division of the Military that is tasked with securing newly-conquered planets and unruly populations,) and the Sphere works directly with the Spheres of Defense and Military Offense to command the Ministry of War.

    Sphere of Mysteries: the Sphere that is the most secretive of the twelve. The rest of the Guild knows almost nothing about the Sphere’s inner workings or purpose, and they only understand that the mysteries which the Sphere protects are important to the Guild. The Sphere guards highly dangerous and highly valuable Holocrons and Artifacts, and is the keeper of true Sith Sorcery, Rituals, Forbidden Techniques & Knowledge.

    Sphere of Production and Logistics: charged with overseeing the Ministry of Logistics, with the Minister of Logistics reporting directly to the Dark Councilor in charge of the Sphere. Through the Ministry, the Sphere oversees the Guild’s trade routes, resources, economy, military supply lines, transportation systems, nationalized industries, and other assets and programs essential to the continued functions of the Guild.

    Sphere of Sith Philosophy: tasked with the protection of the Code of the Sith, teaching Initiates and Acolytes the ways of the Sith (essentially functioning as Korriban does,) ensuring that they remain loyal to the tenets of their Order, and spreading anti-Jedi propaganda.

    Sphere of Technology: oversees the creation of powerful new cybernetics, superweapons, military technology and other revolutionary machines for the good of the Guild.

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