Good at: “Acting The Part” for deceptions, firearms/explosives usage, magitek/engineering-savvy.Bad at: No Spellcasting Potential. Not physically strong. Injuries: Equipment:
ERPS Silk
Good at: Toying with her prey; Martial Arts (blades); Noticing ThingsBad at: Hiding her insanity once fully engaged in the thing she loves most — life and death close-quarters combat; Social InteractionInjuries: Equipment can be used one time per scene.Equipment:
ERPS Maya
Good at: Seductive dances; Acrobatic combat movesBad at: Remembering her past Injuries: Equipment can be used one time per scene. Equipment:
Important NPCs
Applies to personal stories told for Siroh’a and Raena. NPC Description Amandine Victim of Push found in a Wineport warehouse, bound and chained to a shelf near Raena. She was freed when Siroh found Raena. Friend of Raena’s from her
ERPS Raena
ERPS Raena Good at: Seducing her target, Ninja stuff!Bad at: Thinking things through (impulsive)Injuries: Equipment can be used one time per scene. Equipment
ERPS Siroh’a
ERPS Siroh’a Good at: Social investigation – engaging with people for the purpose of garnering information or otherwise; Subtlety/stealthBad at: Aetheric Channeling. Like, actually making magic happen. Injuries: Equipment can be used one time per scene. Equipment:
Example Enemies
Enemy Lieutenant Good at: Following Orders; Smacking around his lessersBad at: DuckingInjuries: Notes: This character isn’t important enough to be a major npc, but is a little tougher than a minion. They take two hits to be taken out. Sniper
The Endless Role-Play System
Summary In this role-play, you can describe your character as having two broad things they are good at and one broad thing they are bad at. If you have to make a /random or /dice then a 500+ means you