Good at: “Acting The Part” for deceptions, firearms/explosives usage, magitek/engineering-savvy.
Bad at: No Spellcasting Potential. Not physically strong.
Injuries:
- [ ] Bruised
- [ ] Injured
- [ ] Severe Injury
- [ ] Unconscious
Equipment:
- [ ] Hand Revolver
- [ ] Long-Distance Rifle
- [ ] Linkshells
- [ ] Machinist’s Toolkit
ERPS V’hala