Enemy Lieutenant

Good at: Following Orders; Smacking around his lessers
Bad at: Ducking
Injuries:

  • [ ] Beaten; Bloodied
  • [ ] Unconscious

Notes: This character isn’t important enough to be a major npc, but is a little tougher than a minion. They take two hits to be taken out.


Sniper

Good at: Shooting things at a distance; Hiding
Bad at: Close combat
Injuries:

  • [ ] Beaten; Bloodied
  • [ ] Unconscious

Notes: This is a variation on the lieutenant above. This is a skilled character that can threaten a hero because they often must be found before a hero can try to take them out.


Thug

Good at: Smacking around unarmed common folk
Bad at: Being brave
Injuries:

  • [ ] Taken Out

Notes: This is a minion. If a hero makes an effort on their turn to take them down, they don’t need to make a roll; defeat is automatic! Minions are dangerous in groups, though, often getting to attack a hero because they have the advantage of numbers.


Example Enemies
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