Good at: “Acting The Part” for deceptions, firearms/explosives usage, magitek/engineering-savvy.
Bad at: No Spellcasting Potential. Not physically strong.

Injuries:

  • [ ] Bruised
  • [ ] Injured
  • [ ] Severe Injury
  • [ ] Unconscious

Equipment:

  • [ ] Hand Revolver
  • [ ] Long-Distance Rifle
  • [ ] Linkshells
  • [ ] Machinist’s Toolkit
ERPS V’hala
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